/*===========================================================
 
 .---=||||[ B L O O D Y ]|||||=====================----------....
 |                                                              |
 |    THE  M O S T   B L O O D Y  GAME EVER!                    |
 |                                                              |
 |    bloody harvest is coming... soon,                         |
 |                                              heil Satan!     |
 !                                                              !
 .                                                              ,
  ~~~~-------------================================|||||||||==-~




 Name-Space: {core, logic, editor}
 Module: {draw, coll, scgr, ...}
 Class: <name of class>
 Last modification:  <author>, <time>

 TODO:
 <-------- todo #1 ---------->
 <-------- todo #2 ---------->
 <-------- todo #3 ---------->
        ............
 <-------- todo #n ---------->

 FIX:
 <-------- fix #1 ----------->
 <-------- fix #1 ----------->
         ..........
 <-------- fix #n ----------->




 
 
 ============================================================*/
#ifndef __anonymous_common_Header_file
#define __anonymous_common_Header_file

#ifdef WIN32
#include <windows.h>
#endif

#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <IL/il.h>

#include "types.h"

#include <set>
#include <map>
#include <vector>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include <cassert>

#include <SDL/SDL.h>


#endif // __anonymous_common_Header_file


